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VOCA: Voice Operated Character Animation

VOCA is a Python framework that synthesizes 3D facial animation sequences from a speech signal and a static character mesh.

Independent OpenViST project profile, based on linked sources.

VOCA: Voice Operated Character Animation — OpenViST project profile in Image & Video AI.
OpenViST project illustration. See the linked sources for product details.
Understand the project

Practical overview

When it fits

Use VOCA when you have a speech recording and a static character mesh and need a generated facial animation sequence, especially when mesh output will be edited or rendered in a further workflow.

Who it is for

  • 3D character creators who want to drive facial animation from recorded speech.
  • Developers and researchers exploring speech-conditioned facial motion synthesis.
  • Users who want mesh sequences that can be edited with FLAME or rendered to video.

Documented uses

  • Generate animated character meshes from an audio speech signal and static template mesh.
  • Render a generated animation sequence to video.
  • Demonstrate edits to FLAME-based identity shape and head pose.
  • Generate character templates using the FLAME identity shape space or a template reconstructed from an image using RingNet.
Before you choose

Requirements & limits

  • The documented demo depends on separate trained models and assets, including VOCA, FLAME, and DeepSpeech 0.1.0.
  • The README identifies Python 3.6.8 and TensorFlow 1.14.0, but its setup commands use Python 3.7 for the virtual environment.
  • Default pyrender visualization may be problematic in some configurations; the README documents saving meshes with visualization disabled.
  • The eye-blink example is limited: it demonstrates eyelid manipulation and does not produce motion resembling a true eye blink.

Check current requirements in the official documentation. Source-based guidance does not mean OpenViST has run or independently tested this project.

Source-based practical guide

Set up the VOCA demo environment

Prepare the documented Python environment and fetch the assets required by the demo.

Before you start

  • Linux commands and Python environment tools described by the README
  • pip and virtualenv
  • ffmpeg
  • Mesh-processing libraries from MPI-IS/mesh
  • Trained VOCA model, audio sequences, template meshes, FLAME model, and DeepSpeech 0.1.0 model

Steps

  1. Clone the VOCA repository and create and activate a virtual environment.

  2. Install the README-specified pip version, ffmpeg, MPI-IS/mesh libraries, and the project requirements.

  3. Run the documented data-preparation script after obtaining the required model and example assets.

Expected outcome

The documented environment and demo data are prepared for the next stage of running a VOCA demo.

Guide limitations

  • The README specifies Python 3.6.8 as used and TensorFlow 1.14.0 as tested, while its setup commands create a Python 3.7 virtual environment.
  • This is setup guidance only; it does not verify installation or execution.
Source-based practical guide

Generate and render a speech-driven animation

Use the documented demo command to produce animated meshes from an audio file and template mesh, then render the sequence.

Before you start

  • VOCA environment and required demo assets
  • A speech audio file and a static template mesh
  • Trained VOCA model and DeepSpeech model files

Steps

  1. Run the README’s run_voca.py demo with the model, DeepSpeech, audio, template, condition index, and output-path arguments.

  2. Use the documented visualize_sequence.py command with the generated mesh sequence and audio file to render a video.

  3. If default visualization causes problems in the environment, use the documented --visualize False option to save meshes without that visualization.

Expected outcome

The demo produces an animated mesh sequence and can render it to video; disabling visualization leaves the meshes available for another viewing or rendering tool.

Guide limitations

  • The README notes that pyrender visualization can have problems in certain configurations, including remote use.
  • The README’s commands are documentation, not execution verification.
Evidence and transparency

Sources & review

Source record details
Source availability
Active
Sources checked
18 October 2026
Original website title
TimoBolkart/voca · Official homepage title · retained in its source language

Related options

VOCA Blender Addon — A separately linked Blender add-on related to VOCA; the repository does not describe it as part of this framework.