Practical overview
When it fits
Use it when you want a self-hosted interface for several 3D generation and mesh-preparation operations and can provide the separate 3DAIGC-API backend.
Who it is for
- 3D artists creating or editing meshes from text and image inputs.
- Game-asset creators preparing meshes with texturing, UV, segmentation or rigging workflows.
- Developers or teams able to deploy and manage the separate 3DAIGC-API backend.
Documented uses
- Generate a 3D mesh from text or an image.
- Paint textures using text or image inputs.
- Segment or complete parts of a mesh, then edit or retopologize it.
- Unwrap UVs and auto-rig an asset.
- Track tasks and pass a previous result into a successive task.
Requirements & limits
The repository lists web, Windows and macOS builds. Its README says the API backend must be deployed on the user's own machine or server. Anonymous mode shares jobs among clients; user-management mode requires registration and login.
- The application depends on the separately deployed 3DAIGC-API; the available models depend on that backend.
- The README documents GLB, OBJ and FBX among supported file formats.
- Task progress and history are included, with an option to reuse a prior mesh result as the next task's input.
- The repository identifies the application as TypeScript and licenses its code and application under Apache 2.0.
Check current requirements in the official documentation. Source-based guidance does not mean OpenViST has run or independently tested this project.
Start the web development interface
Launch the Open3DStudio web interface in development mode.
Before you start
- The Open3DStudio repository.
- A local development environment capable of running the documented npm commands.
Steps
Run the command below in the project.
npm install --legacy-peer-depsRun the command below.
npm run devOpen
http://localhost:3000for the web interface.
Expected outcome
The project README describes the web interface opening at localhost:3000.
Guide limitations
- This documents starting the frontend development interface, not deploying the 3DAIGC-API backend or running a 3D workflow.
Sources & review
Source record details
- Source availability
- Active
- Sources checked
- 17 October 2026
- Original website title
- FishWoWater/Open3DStudio · Official homepage title · retained in its source language

